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If you want to know more about our copyright material, please browse the articles in this section as it contains all the relevant information.
Main History Rules. The game is aimed at knowledge enthusiasts who love an intellectual challenge. Dutch company 2waytraffic ultimately acquired Millionaire and all of Celador's other programmes.
A group of contestants on each episode play a preliminary round called "Fastest Finger First". All are given a question by the host and four answers which must be placed within a particular order; in the first season of the original version and the first four seasons of the Australian version — , contestants have to answer a multiple-choice question.
If any contestants are visually impaired, the host reads the question and four choices all at once, then repeats the choices after the music for the round begins.
The contestant who answers correctly in the fastest time goes on to play the main game. In the event that no one gets the question right, another question is given; if two or more contestants answer correctly but with the same time, they are given a tie-breaker to determine who will move on.
This round is only used when a new contestant is being chosen to play the main round, and can be played more than once in an episode among those remaining within the group seeking to play the main game.
In celebrity editions, the round is not used; celebrities automatically take part in the main game.
Once a contestant enters the main game, they are asked increasingly difficult general knowledge questions by the host. Each features four possible answers, to which the contestant must give the correct answer.
Doing so wins them a certain amount of money, with tackling more difficult questions increasing their prize fund. During their game, the player has a set of lifelines that they may use only once to help them with a question, as well as two "safety nets" — if a contestant gets a question wrong, but had reached a designated cash value during their game, they will leave with that amount as their prize.
While the first few questions are generally easy, subsequent ones might prompt the host to ask if the answer they gave is their "final answer" — if it is, then it is locked in and cannot be changed.
If a contestant feels unsure about an answer and does not wish to play on, they can walk away with the money they have won, to which the host will ask them to confirm this as their final decision; in such cases, the host will usually ask them to state what answer they would have gone for, and reveal if it would have been correct or incorrect.
During the British original, between and , the show's format required contestants to answer fifteen questions.
The payout structure was as follows questions as guaranteed levels are highlighted with a bolded text : .
After , the format was changed, reducing the number of questions to twelve; the overall change in format was later incorporated into a number of international versions over a period of four years, including the Arabian, Bulgarian, Dutch, French, Polish, Spanish, and Turkish versions.
After this and a second two-week event aired in November , ABC commissioned a regular series that launched in January and ran until June The syndication of the game show was conceived and debuting in September The only difference between it and the British version was that episodes were halved in length — 30 minutes, as opposed to the minute length of the original version.
The change meant that the preliminary round of the show was eliminated, and contestants had to pass a more conventional game show qualification test.
The decision to remove this round would later occur in other international versions, including the British original before its reinstatement in the renewed series.
In , the US version changed its format so that contestants were required to answer questions within a set time limit.
The limit varied depending on the difficulty of the question: . The clock would start immediately after a question was given and the four possible answers appeared.
The clock would pause when a lifeline was used. If the clock ran out with no answer locked in, the contestant would walk away with any prize money won up to that point, unless the Double Dip lifeline had been used, in which case a failure to give a second answer was treated the same as a wrong answer.
This format change was later adopted into other international versions — the British original, for example, adopted this change for episodes on 3 August On 13 September , the US version adopted another significant change to its format.
In this change, the game featured two rounds. The first round consisted of ten questions, in which the cash prize associated to each value, along with the category and difficulty for each question is randomised per game.
As such, the difficulty of the question in this round, is not tied to the value associated to it, and a contestant does not know what amount they won unless they provide a correct answer, or choose to walk away.
The format was later modified for the fourteenth season of the US version, but retained the same arrangement for the last four questions.
In , the so-called "shuffle format" was scrapped and the show returned to a version that closely resembled the original format. In , the German version modified the show's format with the inclusion of a feature called "Risk Mode".
During the main game, contestants were given the option of choosing this feature, in which if they chose to use it, they gained the used of a fourth lifeline that allowed them to discuss a question with a member of the audience, in exchange for having no second safety net — if they got any question between the sixth and final cash prize amount wrong, they would leave with the guaranteed amount given for correctly answering five questions.
A different variant was used in the Taiwanese version, except without any safety nets or any option to quit; however, if they were incorrect on any question, the contestant's winnings won up to the point will be cut by half.
In November , the Italian version modified the format of the show under the title "Edizione Straordinaria" eng. In this variation of the game, six contestants took part, with each taking it in turns to answer questions and build up their prize fund.
Utilising the time limit format introduced in the US version, this variation on the format granted a contestant the right to pass the question on to another player, who cannot pass it on themselves, while eliminating both the option of walking away from a question, and the use of lifelines.
If a contestant cannot pass on or correctly answer a question, they are eliminated, and the highest cash value they made is removed. The game ends when all contestants are eliminated or the question for the highest cash value is answered — if a contestant who answers the final question gives a correct answer, they win that prize; otherwise, the last contestant to be eliminated receives a small prize if they reach the fifth question safety net.
This format was later introduced to various markets over the course of a four-year-period from to , including Norway, Hungary, Spain, Vietnam,  Indonesia, Australia , and Chile.
In , Australia's version was modified to use the new Italian format, the name was also changed from "Extraordinary Edition" to "Hot Seat".
In , as part of new modification to the format, the game incorporated the use of the Fastest Finger First round, with the winner able to select a lifeline, out of three that the show provided.
During a standard play of the game, a contestant is given a series of lifelines to aid them with questions. In the standard format, a contestant has access to three lifelines — the contents can use each only once per game, but can use more than one on a single question.
The standard lifelines used in the original format of the game show include:. When a contestant used the lifeline during the show, users would receive an instant message with the question and the four possible answers and vote for the correct answer.
The computer tallied these results alongside the results from the studio audience. Contestants pre-select multiple friends for "Phone a Friend".
As soon as the contestant begins to play, producers alert the friends and ask them to keep their phone lines free and wait for three rings before answering.
Producers came to feel that the lifeline was giving contestants who had friends with internet access an unfair advantage; they also believed it was contrary to the original intent of the lifeline: friends provided assistance based on what they knew.
During recordings of the current British version, security personnel from the production office stay with contestants' friends at their homes to ensure integrity.
During The People Play specials in and , friends travelled to the studio and stayed backstage. When a contestant used the lifeline, the friend they called appeared on a monitor in the studio, and both the friend and contestant were able to see and communicate with each other.
During the course of the game show's history, there were a number of unique lifeline additions in various versions of the programme:.
After the contestant locks in their answer, the host can't see what the correct answer is, so they must ask the computer to reveal the correct answer.
Out of all contestants who have played the game, relatively few have been able to win the top prize on any international version of the show.
The first was John Carpenter , who won the top prize on the American version on 19 November Carpenter did not use a lifeline until the final question, using his Phone-a-Friend not for help but to call his father to tell him he was about to win the million.
When it began airing, the show was hosted by Chris Tarrant , and became an instant hit — at its peak in , one edition of the show was watched by over 19 million viewers.
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